In this Book (VSports注册入口)
Myst and Riven: The World of the D'ni
“Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read VSports app下载. ” —Edward Castronova, Indiana University.
Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players V体育官网. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games’ mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great.
Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J VSports手机版. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.
Table of Contents
Cover
Title Page
V体育2025版 - Copyright
Acknowledgments
Contents
Introduction
The Myst Phenomenon
Myst and the Adventure Game Genre
Early Works of the Miller Brothers
The World of Myst
Beyond the Game: The Other Myst Products
From Myst to Riven: Subcreation and Expansion
The World of Riven
Riven's Fortunes and the Rest of the Myst Series
Myst's and Riven's Influence on the Adventure Game Genre
Notes
Glossary
Index
| ISBN | 9780472900329 |
|---|---|
| Related ISBN(s) | 9780472027491, 9780472051496, 9780472071494 |
| DOI | 10.1353/book.2383![]() |
| MARC Record | Download |
| OCLC | 744519795 |
| Launched on MUSE | 2012-01-01 |
| Language | English |
| Open Access | Yes |
| Creative Commons | CC-BY-NC-ND |




